Friday, March 14, 2014

Play Again



          Communication theories can relate to one another, for example agenda setting theory, uses and gratifications theory and expectancy violations theory. The basic idea of agenda setting theory is that media can determine what we see and how we see it such as two different news channels, one can show us the republican side of everything in the world, FOX News,  and then the other can show the democratic side, PBS News. Then uses and gratifications theory is the feeling of relief we get some certain types of media and communication, such as the use of Facebook some people get the feeling of relief knowing that they have friends back home that they can’t talk to without the use of Facebook, also there is Tumblr where people go to escape the real world for while. And expectancy violations theory shows the things that we expect to see and have shown towards us, such as in this episode of Beyblade we see the character of Tyson and his team at a fancy restaurant and he just attacks the buffet table, but at a fancy restaurant you are expected to act in a different manner and dress nicely.  View from one minute in to 2:04, https://www.youtube.com/watch?v=hYv6JQW7PQc
            All three of these connect to each other in that with agenda setting, depending on your political party, we see on the news what we want to see and hear that in turn gives us a gratification of hearing what our party has to say, but when a member of the other party is on the news and they say something that we don’t want to hear about our own party can cause a violation in us.
            These theories are related to each other in the film called Play Again. This film takes a group of kids who spend the majority of their time playing videogames, watching TV, or texting out into the wilderness. Within the world that the kids were in of social media they had an agenda, especially in video games they know what they are going to do and how do it and that that’s what they were going to do when they got home, whereas when they went into the wilderness they had no agenda of any sort. But in the world of social media the kids have had an interview and most of them had stated that they got some kind of gratification from playing the video games and texting with the feeling that they have friends and they got to experience this in the wilderness as well. With expectancy violations theory what some of the kids saw in video games like Call of Duty the kids were expecting the real life military would be like that but it’s not, and when they went out into the wilderness it was not what they were expecting and not as easy as they though it should be. I suggest you watch this video it’s a very interesting film to watch.
            The more time children spend on screen the more they do the more they lose that sense of nature and touch and using our sense to learn about new things and soon the communication they have will no longer be face-to-face but on screen and when they go out into public they will have no way or understanding of how to talk to people. Society will become nothing more than a computer run society with no one talking to each other or walking around in nature, no one will know what rain or snow feels like or even grass, because that will not be around in the computer run society.

Source:
Griffin, Emory A. A First Look at Communication Theory. Boston: McGraw-Hill, 2006. Print.
 
               

Saturday, March 1, 2014

How we act towards others



According to Jesse Delia, cognitive complexity is the mental ability that people have that help us distinguish little changes in people’s personality and behavior differences among the people we meet, this is what forms that first impression of people we meet and can also help us in social situations in how react (A First Look at Communication Theory, pg.99). Cognitive complexity is relevant to communication because it effects how you act and talk to someone, such as when you meet someone and they give you that vibe that they are rude person by how you see them act towards another person then you’ll treat them in a rude way and not really talk to them as much as someone who is really friendly to you.  In social situations it can helps us react to someone who talks to you about self-harming themselves and you need to know what to say to them that doesn’t make them more upset. Cognitive complexity with communication competence in that it helps us when it comes to talking to someone, who you get the wrong impression from, in a social situation where it’s an event and who need to talk to everyone nicely and even though you don’t like this person you have to talk to them in a nice tone.
                Some other examples of cognitive complexity are like in the anime show Dragonball Z (DBZ, there’s a character named Vegeta and he is the character you is rivals with the main character Goku. Vegeta’s attitude is that he is very cold and he takes his status as a Prince to heart and doesn’t believe in helping those that are lower than him. However every once in a while he does help , but give you that attitude that he will always have, and that shows his cognitive complexity towards others in that they know deep down he does care even if he doesn’t show it often. https://www.youtube.com/watch?v=DuanyRt0Wg0
            Another example is how we act towards someone that to us seems nice but then we see their true colors, yet we will act nice to them even though we are really trying to get back at them. Such as in the movie Mean Girls, during this scene Regina, to Cady, seems like she’s talking to Aaron for her but is really taking him back and later on in the next scene we see that Cady and her friends are getting revenge on her by having Cady pretending to be nice to Regina. https://www.youtube.com/watch?v=rarqDa6_T-g